Fifty years on, A bout de souffle looks, and sounds, a fresh as ever.
retrouver ce média sur www.ina.fr A bout de souffle (dir. Jean-Luc Godard) first came out in cinemas in France on 16 March 1960. Members of the Autopsies Group will no doubt be turning to their copy with fresh eyes on the lookout for objects now absent from everyday life (Patricia's vinyl collection, the many tools of the trades of journalists and photographers, the operator controlled telephone system, etc. etc.) In the meantime, this clip from a French television programme broadcast on 25 March 1960 shows an interview with jazz pianist Martial Solal who performed the original music for the film. Solal explains he discovered jazz aged 15 when American troops arrived in Algiers in 1943, and jazz records began to be played on the radio, introducing the music of Art Tatum, Kenny Wilson and Benny Goodman. Inspired by the editing techniques of Godard's film, Solal says he found it easy to come up with the refrains to 'punctuate' the sequences.
Fifty years on, A bout de souffle looks, and sounds, a fresh as ever.
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The new year marked the 10th anniversary of the Longplayer project, a musical composition that is intended to play for 1000 years. A mind boggling thought.
So far so good, but the developers of the project are concerned about the long term continuation of the piece of never repeating music. Although a computer is currently performing Longplayer, the project developers are aware present day technology will one day be obsolete. For this reason, they are seeking a non-technological and nondigital way of ensuring the survival of the composition for the next 990 years. The developers are experimenting with alternative performance methods from mechanical, non-electrical devices to human performance. In its section of 'Survival Strategies', the Longplayer project website asks, 'How does one keep a piece of music playing across generations? How does one prepare for its technological adaptability, knowing how few technologies have remained viable over the last millenium?' Beyond suggesting a number of mechanical and technological possibilities, the developers believe Longplayer will only survive if people are interested in the survival of this ambitious scheme, akin to launching a probe deep into space on an unknown journey. With it being nearly impossible to predict how technology will change within even the next ten years, live human performance may be the only way of guaranteeing the continuation of Longplayer through the millennium. The first live performance of Longplayer was held in London's Roundhouse in September 2009. Jacob Paskins |
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